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Fubuki

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İmage

Welcome to the Fubuki Fan Club!

Here you post anything you like about Fubuki!

Fubuki
Anime/Manga: One Punch Man
Name: Fubuki
Epithet: Blizzard of Hell
Age: 23
Height: 167 cm (5"6')
Occupation: Pro Hero
Affiliation: Hero Association, Blizzard Group
Rating: Class B Rank 1

Rules: This is a Fan Club, so keep in mind that any form of hate or insults towards the Anime/Anime Character & its fans is not allowed and will have consequences.

Signs Of Holy War: Episode 3 - In Pursuit Of First Love

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Seven Deadly Sins: Signs Of Holy War Episode 3 is out!

İmage

You can watch it here:


What did you think of this special episode?

Singapore Grand Prix - Qualifying

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İmage

Method:
You post the top 3 drivers from the Qualifying, mentioning their exact position.

Rules:
1. You have to post before the Qualifying starts, after that the predictions won't be counted. (Saturday)
2. You can only post prediction about 3 drivers.

Scoring:
1. You'll get 1 point for the each correct driver in the top 3.
2. You'll get 2 points if not only the driver is correct, but also the position was predicted right.

Good luck. ;)

:re Chapter 93 - F's Lie

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Tokyo Ghoul:re Chapter 93 is out!

İmage

You can read it here:


What did you think of this week's chapter?

Summer Poem - Winners

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Summer Poem - Winners

1st Place: Poem #3- @Kanary Grek with 48 Points

Spoiler: Kanary's Poem
Here I stand, by the sun-kissed waterfall,
Admiring the river stream.
This warming sun, it's making me recall
You constantly in my dream

If only this cool and clear river
Was just as warm as you,
No need for the sun to stop this shiver
Or for the sky to be this blue.

The stars shining together,
The moon illuminating the way.
I wish it would last forever,
The summer breeze by the bay.

The memories of the past,
They are as beautiful as art.
Let's make this summer last,
At least always in my heart.

Reward: 5 Literature Points + Achievement İmage



2nd Place: Poem #2 - @Ghost with 14 Points

Spoiler: Ghost's Poem
The moment you open your eyes,
and you hear the birds outside.
It makes you think of the skies,
cloudfree and blue as the seaside.

The warm winds against your skin,
the sun shining down at you.
You blow bubbles with your kin,
and run around without your shoe.

You start a campfire at the ocean,
Sing some songs with your friends.
Smear your body full of sun lotion.
Hoping that the days never ends.

Then you take a look outdoor,
You have fooled yourself again.
You feel like laying down on the floor,
Because outside you see the rain.

Reward: 3 Literature Points



3rd place: Poem #3 - @Kumashi with 13 points

Spoiler: Kumashi's Poem
Sun-kissed skin and rays of gold
Making her glow and the land shine,
Almost out of a fairy tale of old,
Where in the end, she’d be mine.

Her angelic voice was my soundtrack,
Hey gentle touch my only spoil.
Now I stood and watched her head back,
To the one place I know she’ll coil

Parting with her could make me sad;
To the point where without her I felt cold.
But what he shared was all I had,
Now they’re memories for when I grow old.

I wanted her beauty and her gentle kiss,
I asked her name what it took to become her.
Her plump red lips parted, her answer, voice bliss.
“Summer.”

Reward: 1 Literature Point



Congratulations to all the winners and thank you to all who participated!

Eiichiro Oda Writing Challenge

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Eiichiro Oda Writting Challenge


Greeting Humans.
As you know there's a drawing game that asks for you to draw an Oda inspired character and here what we're going to do here is take the same character and develop a backstory for them.

İmage Rules:
  1. 300 Words Minimum;
  2. 900 Words Maximum,
  3. Must follow the theme;
  4. Your story description should be in third person*;
  5. Send me a PM to Submit the description.
  6. Do not share your with anyone else, or you will be disqualified and reported.




İmage Theme: Eiichiro Oda Inspiration.

Your story must contain the following:
- Basic character details (age, height, hair colour, birthplace, names, aliases, specific marks <scars, tattoos>etc)
- A description of how your character came to gain an alias and/or their specifics marks;
- A story on how your character came to gain the skill set they have or how they became an adventurer/pirate etc.

İmage Prize:
The winner will get 5 Literature Points, 2nd and 3rd place will get 3 and 1 point(s) respectively.

İmageİmageİmageİmageİmage


You have 2 weeks startingtoday and ending on the 30/09/2016 (Friday) at 18:00 UTC-0.



Any questions or doubts you have feel free to ask here or PM me :)



*
* Example: In the third-person narrative mode, each and every character is referred to by the narrator as "he", "she", "it", or "they"

Anime & Manga With The Most Fan Service

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İmage

Fan service is material in a work of fiction or in a fictional series which is intentionally added to please the audience. The term originated in anime and manga fandom but has been used in other mediums.

most anime and manga these days have fan service.

What are some of the anime/manga with the most fan service?

Threat Ranking System

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The threats to humanity in HxH are given ranks in the format of A,B,C.... with A being the most dangerous

From the threats known, the chimera ants as a whole are ranked as B while the five calamity (Brion,Hellbell,Ai,Papu & Zobae) ranked as B+

İmage

Considering just how powerful Meruem was do you think the B rank is a fair threat rank? What about the A ranking just how powerful do you think it is?


Hisoka Vs. Morel

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İmage

Hisoka
Name: Hisoka Morow
Affiliation: Phantom Troupe (Former)
Occupation: -
Nen Type: Transmutation
Nen Abilities: Bungee Gum: Elastic Love | Texture Surprise

VS

İmage

Morel
Name: Morel Mackernasey
Affiliation: HA
Occupation: Sea Hunter (Single Star)
Nen Type: Manipulation
Nen Abilities: Deep Purple: Smoke | Troopers | Smoky Jail: Jailhouse Rock

Timeline: Both are in their prime
Restrictions: None
Scenario: They fight till one of them dies

Who wins and why?

Generations - Episode Updates

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İmage

Following on from the success of Pokémon Origins, Pokémon Generations is a series of 18; 3 to 5 minutes shorts, available straight on Youtube, focused on various special instances of the games such as Championship battles, legendary Pokémon and more. These episodes all have a different focus, with a different character as the lead and showcase many of the Pokémon.

Episodes:

Spoiler :

Episode 1 - Adventure

Spoiler :



Episode 2 - The Chase

Spoiler :



All episodes will be released on the official Youtube Pokémon channel.

Trailer:





What do you think of Pokémon Generation and will you follow the series?

Chapter 502 - Mavis And Zera

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Fairy Tail Chapter 502 is out!

İmage

You can read it here:


What did you think of this week's chapter?

Chapter 192 - The Sword And The Soul To Save One's Friends

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Seven Deadly Sins Chapter 192 is out!

İmage

You can read it here:


What did you think of this week's chapter?

Civilization VI

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İmage

Info
Developer: Firaxis Games
Series: Civilization
Platform: Microsoft Windows, OS X, Linux
Release date: WW: October 21, 2016
Genre: Turn-based strategy, 4X
Mode: Single-player, multiplayer

Spoiler: Gameplay
Civilization VI is a turn-based strategy video game in which one or more players compete alongside computer-controlled AI opponents to grow their individual civilization from a small tribe to control of the entire planet across several periods of development. This can be accomplished by achieving one of several victory conditions, all based on the 4X gameplay elements, "eXplore, eXpand, eXploit, and eXterminate". Players found cities, gather nearby resources to build and expand them by adding various city improvements, and build military units to explore and attack opposing forces, while managing the technology development, culture, and government civics for their civilization and their diplomatic relationships with the other opponents.

Civilization VI builds upon the general gameplay of Civilization V, including continuing the use of the hex-based grid introduced in Civilization V. New to Civilization VI is the of idea of "city unstacking": some improvements to cities must be placed in the hexes in the bounds of the city but not within the city's space itself, whereas in previous games, all improvements were considered stacked on the same map hex or square that the city was located in. The player must assign specific hexes as "districts" in the city, which have certain limitations but grant bonuses for improvements placed in that district. For example, one district type is of military encampments, which grants bonuses to military structures, like barracks, placed within it, but such encampments may not be placed next to the main city center. Other improvements gain bonuses for being placed in appropriate terrain; universities will benefit greatly from being placed in forest or jungle hexes, reflecting on scientific advance from studying the diversity of species within such biomes. Players can opt to attack specific districts of a city instead of the city center, which can affect the city's operation. However, these districts may also add new strategies to the city's defense; for example, with a military encampment in place, attacking forces approaching a city will be not only subject to ranged attacks from the city center but also from the encampment, and the attacking forces may need to take the encampment first before they can successfully strike the city center.

In order to reduce congestion on the map, players will be able to perform a limited amount of unit stacking (a change from Civilization V), but will only be able to stack similar unit types or symbiotic units. For example, a warrior unit can be assigned to a builder unit to protect that unit from barbarians in the early game.

The game's technology tree, now known as the active research system, has also been modified to help boost technology research if the player has access to appropriate improvements or resources. For example, having built a quarry will help boost the research into masonry. Technologies based on having access to water, such as sailing, would be limited if the player started in the middle of a continent. A new feature, Eureka Moments, will increase the player's progress towards certain technologies after completing a specific in-game task: for example, discovering a Natural Wonder would contribute towards the Astrology technology improvement.

Past iterations of the game were found to be difficult to win if one chose to follow a Cultural victory route, as other victory routes, such as Technology, would nearly always outplay the cultural path. To help balance the game towards Cultural victories, a new Civics tree has been introduced. The Civics tree brings in the cultural improvements that were previously part of the technology tree in earlier Civilization games, such as Drama and Philosophy, into a separate mechanic. Culture gained from cities are used to build on the Civics tree in the same manner Science from cities build up the Technology tree. Completing certain Civics will then unlock policies towards the civilization's government. In Civilization VI, the government is defined by placing appropriate and available policies, represented as policy cards, into a number of slots divided between Military, Economic, Diplomatic, and Wildcard categories. These define boosts or limitations for the civilization, such as improved attack bonuses for military units against certain types of enemies. These can be changed for free upon completing a single Civic, or at a small cost at any other time, allowing a player on the Cultural route to adapt to a new situation as needed, according to lead producer Dennis Shirk. More advanced cards, only obtainable through significant advancement in the Civics tree, can unlock improvements that give the Cultural Victory player advantages over other players, such as reducing the time or cost of producing new units. Various choices made by the player may cause unhappiness in their population as with previous games, but in Civilization VI, many of these will be localized to the city affected by the choice rather than the entire population, further aiding towards Cultural victory-style players. The Religion system introduced in Civilization V's Gods & Kings expansion is built further upon in VI, featuring more units and improvements that can lead to interreligious conflicts.

AI opponents, represented by famous historical world leaders such as Qin Shi Huang and Theodore Roosevelt, will have new agendas that will influence how the player interacts with them. Some of these will be unique to each leader, using historical aspects about how that leader generally behaved during their rule. For example, a player may gain favor with Cleopatra by showing military might against neutral barbarians. However, each AI player will also have a second hidden agenda, requiring the player to discover this themselves. Espionage will now also work towards revealing these hidden agendas.




Trailer:




So are you excited for this game? Have you played any of the others? Will you play this one? Tell us what you think :)

Ni No Kuni II: Revenant Kingdom

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İmage

Info
Series: Ni No Kuni
Release Date: TBD
Consols: PS4
Genre: Role Playing Game
Publisher: BANDAI NAMCO Entertainment America Inc.
Developer: LEVEL-5

Spoiler: Plot
The story follows King Evan Pettiwhisker Tildrum, who is usurped from his castle, and sets out to reclaim his kingdom. He is aided by Roland, a visitor from another world

The Gameplay is for the hole series! It's not known if anything will change for just this game!

Spoiler: Gameplay
The series consists of four role-playing games and one social card game. Each game typically features a third-person camera. The player controls the player character in a combination of combat and puzzle game elements to achieve goals and complete the story. Hotroit Stories is the only installment to feature an overhead perspective, while Daibouken Monsters is played as a card game, with no character movement. All games in the series feature a battle mode. During battles, player command a single human ally. To fight enemies in the main game, players use magical abilities or familiars; in Hotroit Stories, players attack using items such as dry ice for similar effects, while Daibouken Monsters limits players to using familiars only. The battle mode in Wrath of the White Witch is on an open battlefield, allowing players to freely roam around the area, while Dominion of the Dark Djinn employs a grid layout, whereby players can create formations to avoid attacks.

The main games in the series use a third-person perspective. Players complete quests—linear scenarios with set objectives—to progress through the story. Outside of quests, players can freely roam the open world. Players explore towns, villages, dungeons and dangerous places scattered throughout the world. One of the core aspects of the games is the ability to travel between worlds; the majority of the games take place in a magical world, often referred to as the "other world", while part of the games take place in Oliver's hometown. Upon leaving a location, players enter the World Map, which can be navigated, or used to select a destination. The world may be fully explored from the beginning of the game without restrictions, although story progress unlocks more gameplay content and forms of transport to navigate the world. In the main games, players initially run to navigate the world, though later gain the ability to travel by boat; Wrath of the White Witch adds the ability to ride on the back of a dragon.

Familiars, known as imajinn in the Japanese version of the games, are creatures that wander throughout the game world. They can be found in different shapes and forms, and can be obtained after being defeated in battle. They can then be tamed, in order to be suitable to send out in battle to fight for players. Players command familiars, who generally have a range of magic and physical attacks. Familiars level up and evolve alongside the human characters; each have unique statistics and capabilities, and can be guided through their upgrades with treats and equipped with items

Trailer:




So are you looking forward to this game? Have you played any of the other games? Will you buy the game? Tell us what you think :D

Worms W.M.D

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İmage

Info
Developer: Team17
Series: Worms
Platform: Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One
Release date: 23 August 2016
Genre: Artillery, strategy
Mode: Single-player, multiplayer

Spoiler: Gameplay
Worms W.M.D is seen as the successor to Worms Armageddon; Graphics and worms are returned to a 2D interface, and gameplay elements such as classes, water physics and dynamic objects are removed. A new feature includes the ability to craft weapons by gathering parts from special crates or by disassembling weapons. New weapons and utilities are added such as a phone battery and a bazooka that creates fiery explosions, other classic weapons such as the Holy Hand Grenade return as well. Also new to the series are buildings that the worms can enter to a tactical advantage. Worms can make use of these buildings as a cover from enemy fire or to launch a surprise attack on enemy worms.

For the first time, vehicles and stationary turrets are introduced which can alter gameplay in many ways. Worms can enter vehicles such as tanks, helicopters and Mechs that are available from the start or by airdrops. Stationary guns, such as machine gun, mortar, flamethrower and sniper, can be used for greater damage within line of sight. Both vehicles and turrets can take damage and become unusable if they take too much damage, after which they are destroyed.




Trailer:




So have anyone played the game? Do you want to play it? Does it look like fun? Tell us what you think :)

Destiny

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İmage

Info
Developer: Bungie
Platform: PlayStation 3, PlayStation 4, Xbox 360, Xbox One
Release date: WW: September 9, 2014
Genre: Action role-playing, first-person shooter
Mode: Multiplayer

Spoiler: Plot
When the game begins, Ghost is searching amongst the detritus of Old Russia until it finds and resurrects the player's Guardian, who had been dead for a long time from an unknown fate. Ghost then guides the Guardian to a jump ship and they take it to the Tower. There, they meet the Speaker, who briefs them about the Darkness. The Guardian is then tasked to probe the nearby Cosmodrome, where humanity used to launch its forays into outer space, fending off Fallen enemies and eventually the Hive, who were thought to have been confined to the Moon. The Guardian discovers that an old Russian Warmind called Rasputin, an AI built to defend Earth, is still alive and acting with unknown intent. The Guardian also tracks down codes to raise an ancient Array to connect it to long-lost colonies throughout the Solar System, and finds that Rasputin is controlling the Array. They then set off to the Moon in search of a lost guardian who was looking for a way into the Hive fortress. After locating his corpse and dead Ghost, the player's Guardian's Ghost discovers that the Hive are raising an army and plan to invade Earth. The Guardian quickly sets about disrupting their efforts, including shutting down a ritual that the Hive were using to drain power from the Traveler, destroying a powerful weapon called the Sword of Crota, and severing their long-distance communications. Around this time, the Guardian is contacted by the Exo Stranger, a mysterious woman who summons them to Venus to face a new enemy, the Vex.

When the Guardian arrives on Venus, the Exo Stranger describes the Vex as an evil so dark it despises other evil. She tells them about the Black Garden, a city where the Vex are born, and implores the Guardian to find it and rip out its heart, as it is the only way the Traveler will begin to heal. Ghost says that they need to speak to the Awoken, who lurk out in the Reef and refuse to take sides in the galaxy's wars. The Exo Stranger then leaves as she did not have time to explain things further. Once the Guardian arrives at the Reef, they meet the Queen of the Reef, Mara Sov, and her brother, Prince Uldren Sov, who tells the Guardian that they will help them locate the Black Garden if they bring them the head of a Vex Gate Lord. The Guardian travels back to Venus, where they uncover the Archive, which reveals secrets about the Vex, including the location of a place called the Vault of Glass, and pathways across the galaxy. After defeating Draksis, a Fallen Kell of the House of Winter, the Guardian confronts the Vex Gate Lord, claims its head, and returns to the Queen, who tells them to take its eye to the Meridian Bay on Mars, where it can be used to enter the Black Garden.

After arriving on Mars in the Meridian Bay, Ghost informs the Guardian of its inhabitants. The Cabal have been trying to break the encryption on the Vex Gate with only limited success, but they do control many of the places that the Guardian needs to visit on Mars thanks to their Exclusion Zone, which nobody had ever penetrated. The player's Guardian becomes the first to penetrate the Exclusion Zone and heads to the Garden's Spire, which charges the Gate Lord's eye. They also travel to the Buried City, the birthplace of many technological wonders where they discover an AI that used to be linked to the Warmind of Mars, but is now controlled by Rasputin. With the Vex now present on Mars, the Guardian finds out what they are doing; they are returning to their home, the Black Garden.

The Guardian then sets off to the Black Garden. After going through a teleporter, they find themselves in a place that is not on any map of known space and time. After several battles, the Guardian reaches the heart of the Black Garden, which the Vex appear to be worshiping. The heart summons three Sol Progeny—a group of Vex units called Eschaton Mind, Imminent Mind, and Primeval Mind. After defeating the three Sol Progeny, the heart is destroyed, returning the Guardian to Mars and lifting the shroud of Darkness from the Traveler back on Earth. At the Tower, the Speaker addresses gathered guardians in a celebratory speech. Over in the nearby hanger, though, the player's Guardian converses with the Exo Stranger, who says that the fight is far from over.

Spoiler: Gameplay
Destiny's style has been described as a first-person shooter that incorporates role-playing and massively multiplayer online game (MMO) elements, but Bungie has avoided defining Destiny as a traditional MMO game. Instead, the game has been referred to as a "shared-world shooter," as it lacks many of the characteristics of a traditional MMO game. For instance, rather than players being able to communicate with all other players in the game or on a particular server—as is the case in many conventional MMO games—Destiny includes on-the-fly matchmaking that allows players to communicate only with other players with whom they are "matched" by the game (to communicate with other players in the game world, players must use their respective console's messaging system). Time-limited events and modes are also occasionally added or featured in-game. Activities in Destiny are divided among player versus environment (PvE) and player versus player (PvP) game types across Earth (the Cosmodrome), its Moon, Venus, and Mars (maps for Mars's moon Phobos and the planet Mercury are also available in PvP). Another PvE area, a massive ship called the Dreadnaught that is situated in the rings of Saturn, and two PvE maps for Phobos were added with The Taken King DLC, but requires the purchase of the DLC.

Character progression and classes
Players are able to improve their characters, referred to as Guardians, by gaining experience points (EXP)—when a set number of experience points are accumulated, the player's character will "level up" and gain improved statistics which further enhance performance in battle. Quests, including the "main scenario" quest line, are specific tasks given to the player by non-player characters which reward items and EXP. Completing main scenario quests progresses the overarching plot of the game.

Destiny features three character classes. Each class has their own specific upgrades, perks, special abilities, and two sub-classes that allow the player to finely tune their individual characters to provide a different play style. After choosing a class, players select one of three species for their character: Human, Awoken (bluish-gray-skinned descendants of Humans), or Exo (humanoid machines). They can then customize their character, such as changing its gender or skin color. A character's species is only cosmetic and does not affect gameplay. Players can create two more characters to have a character of each class. The Taken King DLC added a third sub-class for each class, but requires the purchase of the DLC to access the new sub-classes.

Hunters are designed to be like a bounty hunter with a focus on agility and mobility. Its Solar-based "Gunslinger" sub-class tree includes stat boosts that award accurate play, a throwing knife attack, the ability to upgrade to a triple jump, and the "Golden Gun" super, a very powerful, flaming magnum with a base magazine of three shots. The Arc-based "Bladedancer" sub-class has a heavier focus on close combat, offering an extended-range "Blink Strike", and an "Arc Blade" super (which allows the player to quickly dart between and kill enemies) with a temporary invisibility option. The Taken King added the Void-based "Nightstalker" sub-class that includes a bow-like super called "Shadowshot" that tethers enemies together, limiting movement and preventing enemies from using abilities for a short time.
Warlocks are designed as a mage, or a space wizard, with a larger focus on offensive abilities, recovery, and melee attacks that can reduce the cooldown time of its abilities. Its super in the "Voidwalker" sub-class, "Nova Bomb", is an explosively powerful sphere of Void energy capable of being thrown in different ways. Its "Sunsinger" sub-class features abilities based around the Solar element, with the "Radiance" super allowing the player to temporarily improve their statistics, or revive themselves if killed. The Taken King added the Arc-based "Stormcaller" sub-class that includes the super "Stormtrance", which produces lightning bolts that chains between enemies.
Titans are designed to be "tanks", with a focus on withstanding large amounts of damage to allow close quarters combat. The Titan's super in the Arc-based "Striker" sub-class, "Fist of Havoc", is a ground slamming attack that destroys all enemies in its radius. Its Void-based "Defender" sub-class offers the ability to generate a shield with its "Ward of Dawn" super. The shield can also provide temporary stat bonuses to other players that step within it. The Taken King added the "Sunbreaker" sub-class, which features a Solar-based super, the "Hammer of Sol", creating a flaming hammer that can be thrown at enemies, or used for close-quarters combat.
Upon reaching the character level cap, character progression shifts to improving their "Light" level by acquiring new and better equipment. This equipment can be gained through a variety of sources, including "strikes", raids, and in-game events. Prior to The Taken King DLC, all legendary and exotic armor, and some rare, contained an attribute called Light. Once players reached level 20, they no longer earned experience to level up; EXP earned after level 20 went towards upgrading weapons and armor, and creating Motes of Light, an in-game currency. Players could only go beyond level 20 by obtaining armor with Light, and these levels were referred to as Light levels. The initial Light level cap was 30, which increased to 32 with The Dark Below DLC and 34 with the House of Wolves DLC. Update patch 2.0, released in preparation for The Taken King DLC, made the character's experience level and Light level separate: level 34 is now the experience level cap for all players; level 40 for players who own The Taken King. A higher character level allows for better equipment to be equipped. A character's Light level is now an average of the attack and defense of all equipped gear. For example, if all equipped gear has 170 Light each, the character's Light level will be 170. A higher Light level improves damage output and defense. The highest obtainable Light level was 320 for players who owned The Taken King; the expansion's April Update increased it to 335.

Players' equipment includes weapons and armor. Legendary and exotic items are the best items for players' characters, and only one exotic weapon and one exotic armor can be equipped at one time. There are several different classes of weapons that are categorized as either a primary, special (secondary), or heavy weapon. Several weapons have an elemental damage type. There is Arc (blue), Solar (orange), and Void (purple). All damage types will deplete enemy shields of that type faster, and the weapon will also do extra damage to enemies if the gameplay modifiers 'Arc Burn', 'Solar Burn' or 'Void Burn' are active. The original maximum attack damage for legendary and exotic weapons was 300. This increased to 331 with The Dark Below DLC and 365 with the House of Wolves DLC. Because of the change to the Light level system, The Taken King DLC numerically changed weapons of 365 damage to 170, but with no loss in damage output (365 damage of Year 1 equals 170 damage of Year 2). As with armor, weapons' attack damage contributes to the Light level and all gear can be infused to increase their numbers.

There are six armor slots: helmet, gauntlets, chest, legs, class item, and artifact (artifacts were added with The Taken King). Each class has armor specific to them with exotic armor that compliment a character's sub-class. Each piece of armor increases overall defense. Before The Taken King, class items were only cosmetic (such as the Hunter's cloak) and did not have any stat or defense boosts. Class items now have defense that contributes to players' Light level. Players' Ghost companion now also has defense that contributes to their Light level. In addition to earning gear from loot drops by playing missions and other activities, players can purchase gear from faction vendors. Players can pledge their allegiance to one of three factions—Dead Orbit, Future War Cult, or New Monarchy—and earning enough reputation with a faction allows players to earn and purchase that faction's legendary items. Players also earn reputation with other vendors, such as the Vanguard and Crucible, by doing playlists or bounties for that vendor that also have their own set of legendary items.

Player versus environment (PvE)
Player versus environment game types makes up the majority of the game. PvE story missions can be played either solo or as part of a "fireteam" of up to three players. Though there is an order to the story missions, they can be played in any order as more missions become available. For example, after completing Earth's second story mission, three more become available, and those do not have to be played in story order. Every day, a random story mission is featured as the Daily Heroic Story Mission, featuring bonus rewards. Each playable area offers an open world "Patrol" mode, where players can travel freely around the area and perform small tasks gathered from beacons, and they can collect materials that are used for upgrading weapons and armor. Players travel around the areas on foot or with their vehicles called Sparrows (very similar to the speeder bikes of Star Wars). Public events happen periodically and any player in the same location can participate. These location-specific events include eliminating a target, defeating incoming waves of enemies, and defending a Warsat (a crashed satellite).

"Strikes" are cooperative missions played with a party of three players that culminate with a boss; most strikes are side missions that are not part of the main plot. Players can play much harder versions of the strikes in what are called the Vanguard Heroic Playlist (formerly Weekly Heroic Strike) and the Weekly Nightfall Strike, which grant bonus rewards. While the Vanguard Heroic is a playlist of strikes, the Weekly Nightfall Strike, which is harder than heroic, is only one strike that changes every week with a chance for greater rewards. The Daily Heroic Story Mission, Vanguard Heroic Playlist, and Weekly Nightfall Strike each feature game modifiers that increase difficulty. Game modifiers can be positive or negative for the player. For example, a positive modifier would be "Small Arms", where damage for the player's primary weapons are doubled, but a negative modifier would be "Chaff", where the player's radar is disabled. Raids are advanced cooperative missions designed to be played by a team of six players—the only PvE game type that allows more than three players in a fireteam. Raids culminate with the elimination of a major boss that relates to the story.

From social spaces (the Tower on Earth, and the Vestian Outpost added by the House of Wolves DLC), players can redeem "engrams" into items, buy items, and collect challenges known as bounties to complete during activities to earn experience, build their reputation among factions, and sometimes earn items. Beyond armor and weapons, items that players can obtain include ships that represent themselves during travel cutscenes, shaders for customizing the color scheme of their armor, emblems which are banners for players' names, emotes such as a dance or gesture, and shells for their Ghost companion.

Player versus player (PvP)
In addition to these player versus environment challenges, player versus player combat exists in what is called the Crucible. The Crucible, which can have a maximum of twelve players depending on game type, contains playlists of PvP modes, including "Control", "Clash", "Rumble", and "Skirmish". Control is six-versus-six where teams try to capture and maintain control of zones. Clash is a classic six-versus-six team deathmatch. Rumble is a six-player free-for-all deathmatch. Skirmish is a three-versus-three deathmatch where players can revive allies. New modes have been added via expansions, including "Elimination" (House of Wolves), a similar mode to Skirmish except divided into nine rounds in which the team must kill all three of their opponents at once, "Rift" (The Taken King), a six-versus-six capture the flag-like mode where players must deliver a "Spark" to the opposing team's base, killing enemies in its radius, and "Supremacy" (Rise of Iron), a six-versus-six mode where players drop crests when killed and points are scored by picking up crests dropped by the enemy team.

Other modes are available occasionally during time-limited periods, such as "Salvage", a three-versus-three king of the hill game type, "Inferno" (The Dark Below), a modifier on multiple game modes where points are solely scored on kills and the player's radar is disabled, "Doubles" (The Dark Below), a two-versus-two version of Skirmish, "Mayhem" (The Taken King), a modifier on Clash and Rumble where cooldown times for all abilities are greatly reduced, and "Zone Control" (The Taken King), a modified version of Control where points are only scored for maintaining control of zones, and not by kills or point captures. "Combined Arms" was another time-limited mode; it featured maps with vehicles and turrets and used the Control and Clash game modes. With the release of The Taken King, this mode was retired and these maps now appear in the normal Control playlist. A random mode is featured as the Daily and Weekly Crucible mode with bonus rewards. As of September 2015, players who do not own The Taken King expansion only have access to three-versus-three and six-versus-six Crucible playlists on previous maps with assorted modes, and no longer have access to playlists for individual modes.

In Crucible modes, player statistics (such as weapon power and defense) are balanced between players. The periodic events Iron Banner and Trials of Osiris are offered, which disable balancing. These events have their own set of bounties and allows players the chance to earn exclusive items. Iron Banner became available shortly after the launch of Destiny and originally only used the Control game mode; it now rotates between Control, Clash, Rift, and Supremacy (the latter will begin with the launch of Rise of Iron). It is available during the last week of each month. Trials of Osiris was added with the House of Wolves expansion and uses the Elimination mode. It is available every weekend from Friday until the weekly reset on Tuesday.

With the launch of the Rise of Iron expansion, the option to make private matches will be added; this option will be available to all players on PlayStation 4 and Xbox One regardless if they purchase Rise of Iron. Private matches will allow players to set up their own custom matches. Customization options include game mode, map, score and time limits, enabling light level, and time of day. Players can choose the amount of players for the match, including beginning a match by themselves.




Trailer:




So have anyone played the game? Will you play the game? Do you think it's fun? Tell us what you think :)

If You Were A Mysterious Being

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İmage

If You Were A Mysterious Being

As the title suggests, how would you have been created if you were turned into a mysterious being?

Spoiler: For Example
There was a man who ate too many crabs and as a result metamorphosed into Crabrante.

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And the man who loved reptiles so much he turned into a mysterious being called Tongue Stretcher.

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What powers and abilities would you have?

And what disaster level do you think you would be if you started terrorising the cities?

What would you have done to deserve this level?

Favourite Character Outfits And Costumes

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We have already had a thread discussing your favourite
Armors and Weapons
But this series also has a wide array of eyecatching outfits and costumes which are diverse
as all the clans in the series

Here are some of my favourites :
Spoiler: My favourite outfits from the series so far
Ban's trenchcoat:
For a character who is shirtless most of the time
he has some impeccable taste of coats and outfits when he does
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Hendrickson's new Good Guy outfit :
He looks so cool now as opposed to his previous outfit he wore while he was part of the Holy Knights
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Elizabeth's New Post Druid training outfit:
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I really like the design of her new outfit after her 'training'
It was more eyecatching than the previous Boar Hat waitress uniform
and I personally like this one a lot.


With that being said,
Please feel free to share you favourite character oufits below
Thumbs Up ;)

Singapore Grand Prix - Race

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Method:
You post the top 3 drivers from the Race tomorrow, mentioning their exact position.

Rules:
1. You have to post before the Race starts, after that the predictions won't count.
2. You can only post prediction about 3 drivers.

Scoring:
1. You'll get 1 point for the each correct driver in the top 3.
2. You'll get 2 points if not only the driver is correct, but also the position was predicted right.
3. You get 1 extra point if the driver you predicts as pole-sitter wins the race.

Qualifying Positions:

1. Nico Rosberg
2. Daniel Ricciardo
3. Lewis Hamilton
4. Max Verstappen
5. Kimi Räikkönen
6. Carlos Sainz
7. Daniil Kvyat
8. Nico Hulkenberg
9. Fernando Alonso
10. Valtteri Bottas

Good luck. ;)

Episode 36 - The Magician Once More

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Shokugeki no Soma Episode 36 is out!

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You can watch it here:


What did you think of this week's episode?
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