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Prince Of Persia: The Sands Of Time Trilogy

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Developer: Ubisoft Montreal
Series: Prince of Persia
Platform: PlayStation 2, Xbox GameCube, Game Boy Advance, Microsoft Windows Mobile, PlayStation 3
Release date: November 6, 2003 PlayStation 2: NA November 6, 2003, PAL November 21, 2003
Xbox, NA November 12, 2003, PAL February 20, 2004,
GameCube: NA November 18, 2003
PAL February 20, 2004
Game Boy Advance: NA October 30, 2003, PAL November 14, 2003
Windows: NA November 30, 2003, PAL December 5, 2003
Mobile: NA January 8, 2004, PlayStation 3: PAL November 16, 2010., NA November 16, 2010
Genre: Action-adventure, puzzle-platformer, hack and slash
Mode: Single-player

Spoiler: Sands of Time
Prince of Persia: The Sands of Time is a third-person action-adventure puzzle-platform video game developed and published by Ubisoft. First revealed in March 2003, it was released across PlayStation 2, Xbox, GameCube, Game Boy Advance and Microsoft Windows in November 2003. The Sands of Time is a reboot of the Prince of Persia series, created by Jordan Mechner. Mechner served as creative consultant, designer, and scenario writer for The Sands of Time.

The game follows an unnamed Prince whose father sacks a Maharaja's city at the instigation of its treacherous Vizier. During the attack, the Prince obtains an artifact called the Dagger of Time, while his army captures an hourglass containing the Sands of Time. Visiting Azad to present the Sands as a gift to the city's ruler, the Vizier tricks the Prince into releasing the Sands, transforming the city's population into savage monsters. Together with the Maharaja's daughter Farah, the Prince works to correct his mistake and return the Sands to the hourglass. The gameplay revolves around the Prince's platforming abilities, broken up by fights with the creatures created by the Sands. A key mechanic in the game is using the Dagger to rewind time if the Prince makes a mistake platforming, and using it to kill and freeze enemies.




Prince of Persia: Warrior Within

Spoiler: Warrior Within
Prince of Persia: Warrior Within is an action-adventure video game and sequel to Prince of Persia: The Sands of Time. Warrior Within was developed and published by Ubisoft, and released on December 2, 2004 for the Xbox, PlayStation 2, GameCube, and Microsoft Windows.[2] It picks up where The Sands of Time left off, adding new features, specifically, options in combat. The Prince now has the ability to wield two weapons at a time as well as the ability to steal his enemies' weapons and throw them. The Prince's repertoire of combat moves has been expanded into varying strings that allow players to attack enemies with more complexity than was possible in the previous game. Warrior Within has a darker tone than its predecessor adding in the ability for the Prince to dispatch his enemies with various gory finishing moves. In addition to the rewind, slow-down, and speed-up powers from The Sands of Time, the Prince also has a new sand power: a circular "wave" of sand that knocks down all surrounding enemies as well as damaging them. The dark tone, a vastly increased level of blood and violence as well as sexualized female NPCs earned the game an M ESRB rating.




Prince of Persia: The Two Thrones

Spoiler: The Two Thrones
Prince of Persia: The Two Thrones is an action-adventure game and sequel to Prince of Persia: Warrior Within. It is the final installment in the Prince of Persia: The sands of Time trilogy. The game follows the second ending of Prince of Persia: Warrior Within, in which the Prince kills the Dahaka, saves Kaileena, and prevents the Sands of Time from being created. The Prince's actions alter the timeline of events that took place in both Prince of Persia: The Sands of Time and Prince of Persia: Warrior Within. However, the Prince's memories have not been modified, and he still remembers the events from the first two games.

In The Two Thrones, the Prince's acrobatic skills have improved and is now able to launch himself off walls at 45 degree angles at strategically placed vertical shutters, slide down chutes and balance on swinging poles, among other things. The designers have also improved the stealth system. Instead of merely being able to do more damage when striking without being seen, the game uses a speed-kill system. If the player does not complete the speed kill, the enemy knocks him off and the speed kill fails. The amount of moves or the length of time required depends on how strong the opponents are. The same system is also used in some of the boss battles.

The Prince also develops a split personality, known as the Dark Prince, and this alter-ego constantly bickers with him in his mind about right and wrong. At times, the Prince physically transforms into the Dark Prince. These transformations are scripted and not controlled by the player. During these times, however, the Prince retains control of his body, and the player still has control over the character. For the most part, the Prince's dark side is simply an inner voice.




These three games are my three favorite games from the PS2, Xbox, and GameCube days. What do you guys think? Have you ever played these games? Did you like them? Dislike them? Share your thoughts :)

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